using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
	class Sim_TRLA_116 : SimTemplate //* 平衡的缚灵 Bonds of Balance
	{
		//[x]<b>Shrine</b>At the end of your turn,gain Attack equal to yourhero's Attack.
		//<b>神龛</b>在你的回合结束时，获得与英雄相同的攻击力。
		
		
	}
}
